Introduction

The Codex Commander
It has always baffled me that MTG has never had a single-player option. Sure they've come close with a few early CD-ROM games or Duels of the Planeswalkers more recently. But for the actual game all of these video games are based off of? Vanguard in the 90's and even that's a stretch.

In the world of gaming unplugged two games are truly king: Magic: the Gathering and Dungeons & Dragons, both owned by Wizards of the Coast. Why shouldn't we just combine the two? What if we take the roleplaying and storytelling capabilities of the D20 D&D rpg system and mix it with the best aspects of MTG? These are my best efforts.

Finally before we get into Character Creation and How to Play, one last shout out to some undeniable influences on our approach to this MTRPG. The reliable mana system of Hearthstone, the approach to exploration of Hand of Fate, and the feeling of survival and progress of Darkest Dungeon. Thanks video games!

How to Play
TL;DR
 * Players select a race and a color alignment. Then based off those choices they chose one of ten starting classes (Soldier, Priest, Rogue, Wizard, Mercenary, Witch, Warrior, Mage, Scout, or Druid)
 * Then players decide their character's Persona, which involve deciding roleplay elements like traits, ideals, bonds, and flaws. They also roll their ability scores (Strength, Intelligence, Charisma, Dexterity, and Wisdom)
 * Finally the characters create their Command Sheet, which will serve as an expanded command zone where they can store prepared spells and abilities or keep combat items or equipment.
 * Once they have created their characters, players begin their adventure on a module that is based on the lore and legendary cards of MTG sets and planes.
 * Players will have the opportunity to interact with NPCs and shop in hub towns, prepare for long journeys into dungeons and the wilds, while using skill checks, dice rolls, and actual games of MTG to make their way through the adventure.